Hey Koreans, why are you hiding your video game masterpieces from the rest of the world – as though they’re prized kimchi recipes?! Seriously, what gives? You can’t keep
Jang Pung 3 for the SEGA Master System locked up forever – the world deserves to know about the
greatest 8-bit fighting game of all time. Yeah, I said it. Not just “pretty good” or “surprisingly decent.” The
greatest.
And yet, this gem is so obscure it makes Bigfoot look overexposed. Despite being
mostly in English, it never left South Korea, possibly because it dropped in 1994, when the Master System was practically a fossil. By then, North Americans were too busy trying to make CD-ROMs a thing to notice, and consequently,
most emulators today still choke on this game. Let me repeat: this wasn’t some basement-dweller homebrew – this was a legit release! What gives?!
“But wait!” You might be thinking, “I thought that Koreans were all about PC gaming, not console games!” Well, sure. But back in the day, Samsung did their part to “Koreanize” the Master System, rebranding it as the Samsung Gam-Boy (with a better controller, no less – ergonomic
and classy). Few Korean games made it to consoles, but Jang Pun 3 stands tall among them. As for Jang Pung 1 and 2? Yeah, good luck finding those. They’re either myths or the world most committed inside joke. This might be the
only real Jang Pung game.
And what a game it is. The plot? Completely bonkers. Here’s the literal intro text from the beginning of the game:
Nazi followers have decided to conquer the world, and constructed a horrendous machine for that goal: a cyborg named Sell. To defeat him, the best fighters from different countries of the world hold a tournament that will determine which one of them should venture to Leipzig and destroy Sell in a one-on-one battle.
Yes, you read that right. Nazis? Cyborgs? Leipzig? Sure, why not. This is the kind of Cold War fever dream I live for – so I’m eating this up.
The gameplay itself? Unbelievably good. You won’t find any guides or special move instructions on the Internet because this game is
barely known at all – so you’ll have to discover them by trial and error. But things are smooth, and it largely helps that the Master System controller only has two action buttons: one for punch, and one for kick.
Just looking at this screenshot, the level of detail in both sprites and backgrounds is astounding. This isn’t something the NES or C64 could pull off – at least not without an enhancement chip. In terms of looks, you might even mistake this for a 16-bit game. Sure, there’s some flicker here and there, but let’s cut the Master System’s poor CPU some slack. It’s doing God’s work.
Sound is excellent as well. Okay, it doesn’t support FM audio (a missed opportunity), but the SN76489 chip pulls off some insanely catchy tunes that’ll lodge themselves into your brain. The sound effects? Crunchy, punchy, and exactly what you’d want in a fighting game.
Open Production developed Jang Pung 3. Between 1993-97, they made seven games, four of them for the Master System. This includes
Toto World 3 and
Dallyeora Piguwang, both which I’m dying to check out.
So yeah, if you’ve got a working Master System (or Gam-Boy for you lucky Koreans), track this down. Jang Pung 3 is no mere fighting game – it’s a technical miracle and a piece of forgotten history. Now, can sommeone tell me why the rest of us had to wait decades to find out about it? Seriously, Koreans. Share the love.
Toto World 3 is a Korean-made platformer where the player controls a caveman kid who must traverse prehistoric landscapes and defeat the predominantly animal-shaped enemies standing on his way.
MobyGames
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